Honestly, I'm shit at clicking right buttons at the right time, so I'm biased :)
But other than that, I don't feel like I'm needed there. My inputs doesn't change the flow of the kino that much, they are either correct or incorrect, and I'm either allowing it to continue or being a boulder stopping it from going on. GoW, another GoW, Uncharted and now TLoU for me are benchmarks of gfx and user experience possible on next gen consoles, but they aren't as interactive as old rpgs and sandboxes I am a fan of. And they are gated behind my inability to react when timings are tight. I dropped some games because it wasn't fun or wasn't fair. You can google car chases in Yakuza games – and see many people dropping the game because this sequence was unbearable.
For I don't really hate this mechanic in games, I only really enjoy it when I know it'd follow my input. As I love some heat actions in Yakuza series – after pressing Y with a weapon to start the animation, you know then you are to mash B to bash your enemy's head against the obstacle repeatedly, and that feels like an organic response to what I press.
I'm fucking drunk rn but I hope I satisfied your curiosity with that wall of text.