▲ 13 ▼ Screenshot Saturday! (programming.dev) submitted 2 years ago by Ategon@programming.dev [M] to c/gamedev@programming.dev 4 comments fedilink hide all child comments Share some progress, text or screenshots of some development on your game!
[–] Ategon@programming.dev [S] 9 points 2 years ago* (last edited 2 years ago) (3 children) Been working on a game for the brackeys jam. Playing around with how windows work in godot permalink fedilink source hideshow 3 child comments replies: [–] Mako_Bunny@lemmy.blahaj.zone 1 point 2 years ago That's super cool :0 permalink fedilink source parent [–] dornad@lemmy.world 1 point 2 years ago* (last edited 2 years ago) (1 child) This is amazing… is this a well documented feature in Godot? permalink fedilink source parent hideshow 1 child comment replies: [–] Ategon@programming.dev [S] 1 point 2 years ago* Yeah pretty well documented. Was very easy to spin this up This is the class that you spawn in to make a window: Docs Each window is technically its own world and them I enable or disable the player on each one depending on if it hits a collider to move to the next room. It is possible to have them all looking at the same world though permalink fedilink source parent
[–] Mako_Bunny@lemmy.blahaj.zone 1 point 2 years ago That's super cool :0 permalink fedilink source parent
[–] dornad@lemmy.world 1 point 2 years ago* (last edited 2 years ago) (1 child) This is amazing… is this a well documented feature in Godot? permalink fedilink source parent hideshow 1 child comment replies: [–] Ategon@programming.dev [S] 1 point 2 years ago* Yeah pretty well documented. Was very easy to spin this up This is the class that you spawn in to make a window: Docs Each window is technically its own world and them I enable or disable the player on each one depending on if it hits a collider to move to the next room. It is possible to have them all looking at the same world though permalink fedilink source parent
[–] Ategon@programming.dev [S] 1 point 2 years ago* Yeah pretty well documented. Was very easy to spin this up This is the class that you spawn in to make a window: Docs Each window is technically its own world and them I enable or disable the player on each one depending on if it hits a collider to move to the next room. It is possible to have them all looking at the same world though permalink fedilink source parent