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[–] 1 point 2 years ago (1 child)

Why a -10? That seems arbitrary in 5e that almost does nothing with incremental modifiers.

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  • [–] 2 points 2 years ago (1 child)

    This was pre-5e; we were playing 3.5e, where that's actually an official thing you can do:

    Changing others’ attitudes with Diplomacy generally takes at least 1 full minute (10 consecutive full-round actions). In some situations, this time requirement may greatly increase. A rushed Diplomacy check can be made as a full-round action, but you take a -10 penalty on the check.

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  • [–] 1 point 2 years ago (2 children)

    So they were arguing:

    1. the NPC's in the world are aware of the D&D rules their world operates in, and as such
    2. Diplomacy is impossible unless you do it in 6 seconds.
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