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[–] 3 points 2 years ago (1 child)

Abilities that are too powerful for that should either not exist or require significant preparation

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  • [–] 2 points 2 years ago (1 child)

    Then you're going to have boring spells that do damage akin to cantrips. No one wants homogenization.

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  • [–] 2 points 2 years ago (1 child)

    I absolutely do want mechanical homogenization. Interesting variants can be handled with flavor without forcing everyone to learn completely new rules for every ability. The existence of generic rule systems (e.g. Savage Worlds) proves I am not alone with that view.

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