I'm making a game in Godot 4 and I have something bound to the B key, problem is that if I press the B key while holding ctrl (sprint in my game) it launches a system shortcut bounded to ctrl + b. How can I stop the game inputs from activating a system shortcut?

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[–] [S] 1 point 2 years ago (1 child)

Because Ctrl-b is unbound on mostly everything I use except for the system shortcut and in-game keybind

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