Original post by u/Majestic_Mission1682

https://www.reddit.com/r/godot/comments/17djxqh/im_proud_with_how_my_gameplay_feels_so_far/

Reposted gif in case its not animating for you

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[–] 3 points 2 years ago

The other thing that might be good to do is set some minimal movement distance the character has to move before the camera moves. Right now it's a bit crazy and all over the place with constant movement. Which is another reason why the character is hard to see.

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