this post was submitted on 18 Nov 2023
1312 points (98.0% liked)
Games
16838 readers
569 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
Beehaw.org gaming
Lemmy.ml gaming
lemmy.ca pcgaming
founded 1 year ago
MODERATORS
For real. I know every Fallout fan says this, but I don't even need a new Fallout game-a remaster of new Vegas or even FO3 would be awesome. I know that's not easy but it's less work than designing a whole new game. Sometimes devs could save themselves a lot of trouble and aggravation if they listened to the fanbase instead of trying to tell us what we want
Specifically with the Fallout series, I think that one complication is that there was a lot of unhappiness way back when with the series moving from a much-liked isometric, turn-based/real-time game to a 3D game with shooter elements. A lot of people, including myself, didn't think that it would likely reproduce what they liked about the series. And, well, it was a change, but what ultimately came out was pretty good, and while I'm sure that it didn't cut it for some people -- you had things like the Wasteland series continuing the isometric approach -- I think that it was a pretty decent transition. The same people who liked the isometric games generally liked Fallout 3 and Fallout: New Vegas. So in that case, the game series was taken through a major shift that a number of players were skeptical about, and it generally worked.
But with Fallout 76, I think that the transition caused tradeoffs that didn't work out as well for many players.
3 and new Vegas had such effort to keep the same level of writing, and VATS was an excellent nod to to the isometric games. So while the form was different, the experience was still fallout. 76 was a copy-paste of FO4 with no story, no npcs, and the entire game revolved around the most controversial part of 4: settlements.