I want to make an FPS controller that feels realistic, like when you move you really feel that your character has mass. In Unity I would've done that with RigidBody, but how do I do that in Godot 4.3.1 with CharacterBody3D? I know that RigidBody3D is not suitable for character controllers. May anyone show me the direction in which I shall dig?

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[–] 9 points 2 years ago

Fallout 3 had a train that was actually a hat. Nothing is impossible, don't let your dreams be dreams

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