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[–] 2 points 2 years ago (2 children)

Crit fail and success for skill checks is a variant rule in the dmg (maybe even discussed in the PHB)

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  • [–] 3 points 2 years ago (2 children)

    Ultimately if 1 will not fail or 20 will not succeed, why are you even rolling? While there is no default automatic success/failure rule, it's a natural assumption that 1 and 20 are automatic fail and success based on the fact that the roll is pointless otherwise.

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  • [–] 1 point 2 years ago (1 child)

    Tiered DC. I don't know if 5th has that as an official rule or it's a common house rule.

    Rolling to seduce a dragon? Nat 20: he/she laughs at you, you fail. Nat 2: does a 22 hit your AC?

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  • [–] 1 point 2 years ago* (last edited 2 years ago)

    As someone has mentioned, "Pass" and "Fail" are not the only possible outcomes of any given roll. That's why there are numbers on the dice besides 1 and 20.
    Also, the GM doesn't usually(and also shouldn't, with everything else they need to keep track of) memorize every aspect of all their players' character sheets - they don't necessarily KNOW if the check is impossible to pass or fail.

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