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[–] 12 points 2 years ago (1 child)

I don't understand what you mean. The game rolls automatically for lockpicking. If you roll a 1 it fails even if say the DC is 10 and you have +9 from expertise and various gear.

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  • [–] -3 points 2 years ago* (1 child)

    Is taking 10/taking 20 not a thing in later editions?

    Edit: apparently not explicitly though the dm handbook implies you should delete players auto succeed on tasks they can retry

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