I have a min and max position of an object and I want to represent an arbitrary point between them as a float between 0.0 and 1.0. This feels relatively basic math, but I can't quite figure out what I need to do with this. Is there a special name for this sort of thing? Also, are there any built-in methods that would be useful for this?

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[–] 3 points 3 years ago (1 child)

I think /u/breadsmasher has your answer, but FWIW, mapping from an arbitrary range onto the range of 0.0 to 1.0 is called normalization

Not sure if there's a name for the opposite operation

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