this post was submitted on 20 Jun 2023
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Video Game Art

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Video games are not mere time killers. They are albums of sound, aesthetics, animation and narrative.

This community is in appreciation of that. Screenshots, fanart, animations, gameplay clips. It is all welcome here.

The one common thread should be an eye for the aesthetic. This is not a place to discuss mechanics or stats, but to show off simply the artistic, expressed through the video game medium.

  1. All rules of the parent instance apply. That is, sopuli.xyz
  2. Include the name of the game your post is associated with in the post title.
  3. If your post is fanart, include a link to the artist in post body, if you can. You may also ping @[email protected] to have it attempt to find the source for you, and provide it in a comment.
  4. MARK ANY TEXT SPOILERS, as for art, do not post content that outright spoils key moments of a games narrative. Content that can only be understood with the context of having played the game, is ok.
  5. No generative AI art.

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Tell me, and I'll try and track down some good pieces to post. Still have plenty in stock, but never too early to collect ideas for more. You are of course welcome to post pieces yourself, as well!

I'm particularly interested in a wide range of genres, and older games. The game medium has existed for a while now, and I'd love to appreciate some of the earlier efforts of game creators.

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[โ€“] [email protected] 1 points 1 year ago (1 children)

I am new to this community and so glad I found a place dedicated to artwork. I am a huge fan of game art, official or otherwise. It was disappointing to find AI-generated artwork is allowed here though, considering it steals from artists and does not credit them. I'm sorry if this isn't the right way to discuss this, or if I'm being the vocal minority.

[โ€“] [email protected] 1 points 1 year ago* (last edited 1 year ago)

It's honestly difficult to avoid. At its best, AI generation is used as a starting point by artists who know how to improve on the result to make it their own, and in these cases the fact that AI generation was used might only be evident in how fast the artist in question is able to produce their pieces.

As for the issue of training data and how licensing should work around acquiring the datasets used to train the models, that's a discussion that the community really isn't for. Suffice to say, I think these models are standing upon the shoulders of artists past, and that should be taken into consideration in their creation and use, in way that currently isn't happening.

I'll enact rules if someone starts spamming posts of straight unedited output, but until then I don't mind posting the occasional curated piece that is a cut above the rest of the flood.