this post was submitted on 15 Sep 2023
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When I started using MacOS, I was prepared for annoying design decisions that I would eventually get used to. I was not prepared for inconsistencies, bugs, and a significant loss of features and functionality. MacOS is a terrible operating system.
Still doesn't support resolution scaling, no window snapping, beach ball of death happens easily, can't disable the obnoxious caps lock timer (which is awful for writing SQL).
Mac is only good for development because the terminal is Unix based and the M1 has amazing battery life. Otherwise I hate it.
I developed in a linux enviorment on a chromebook before, its okay, even in developer mode, i still felt restricted in what I could do. (Remeber, ARM isnt x86, make shure you get things compiled for ARM if possablez) If id be less crashy, it may be better. Youd have to be affixed to a google account tho.
As someone who switches between Windows, Mac, and Linux (KDE), the every-day bugs with Mac OS are far more annoying to me than the bugs in the other two.
In my experience when I find a bug in Windows or Linux, it's normally quite a significant bug, but it's an edge case that you only run into occasionally (e.g. WSL used to lock up completely on Windows 11 when hibernating).
When I find a bug on MacOS, it's normally something minor, but in something I do all the time, so it ends up being more frustrating (e.g. the lock ups and stuttering every few seconds when Ventura was quite new, oh boy that was annoying).
I wish it was pinwheels, sadly it was just complete lockups, as in, not even the mouse would move. It got worse and was most noticeable when an external monitor was attached.