Just a little amusing and not that surprising.

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[–] 7 points 2 days ago (4 children)

This is part of art direction and the director is trying to focus the viewer's attention on a particular area by utilizing it.

I understand where you're coming from but utilized well, it is a powerful tool.

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  • [–] 13 points 2 days ago (3 children)

    It's a movie technique. Makes sense for cutscenes, not for gameplay.

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  • [–] 7 points 2 days ago (2 children)

    Look, I do hear you, but when there is a director involved and they want to shape the narrative in a particular direction, then that's one of the tools they have available. It's just what it is.

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  • [–] 4 points 1 day ago

    > Player Character walks into a room
    > Control immediately taken away from player
    > Camera slowly pans and zooms to the next door in the room, completely covered in padlocks and chains
    > Pauses for an annoyingly long duration
    > Camera slowly pans left to a climbable wall marked with yellow paint
    > Pause again
    > Camera pans back to POV
    > Character says to sidekick "Hmmmm, that'll be tough to get through. We should look for another way around"

    Modern gaming narrative direction 👌

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