I made a blog post about my experience switching from Unity to Godot earlier this year, and some tips for Unity devs.

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[–] 7 points 3 years ago

I've been working in Godot for about 3 years now, and have never touched GDScript. I personally haven't felt like a second class citizen, and have rarely run into C# specific bugs, or found the documentation was missing for C#, other than when I was using the GD4 betas.

That being said, I'm not currently targeting web or mobile with my hobby projects, and I know those are open issues with the C# support.

My 2c.

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