I made a blog post about my experience switching from Unity to Godot earlier this year, and some tips for Unity devs.

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[–] 1 point 3 years ago

You can do most stuff with C# just fine, unless you run into one of the C# specific bugs and lack of beginner friendly tutorials.

That said what made me make the jump to GDscript was just how seamless it is to use compared to C#.

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