▲ 1233 ▼ Garry Newman: The new Unity pricing would have cost him $410,000 of lifetime revenue (i.vgy.me) submitted 3 years ago by popcar2@programming.dev to c/gamedev@programming.dev 263 comments fedilink hide all child comments This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing) Absolutely ridiculous. Many Unity devs are saying they're switching engines on social media.
[–] M500@lemmy.ml 16 points 3 years ago (3 children) Thanks for responding to my post. That will be uhh… 0.20. permalink fedilink source parent hideshow 3 child comments replies: [–] donuts@kbin.social 4 points 3 years ago (1 child) Ah fuck, ya got me. pays up ... wait a minute... pays up again permalink fedilink source parent hideshow 1 child comment replies: [–] M500@lemmy.ml 2 points 3 years ago Now, everyone who has ever responded to one of my comments also has to pay me. Why a terrible company. I don’t even want to redeem their free games any more. permalink fedilink source parent [–] name_NULL111653@pawb.social 3 points 3 years ago* (last edited 3 years ago) So 1000 installs per day (small numbers for a global title) = $200/day x 30 = $6000/mo, and then at like 10% after the hype wears off, $600/mo for the entire product lifetime (even installing on a new computer charges, so this cost doesn't go away when new users stop coming)... Edit: this is actually similar to the numbers given in the original post, of an average settling at $40k / yr (so like 200k installs per year or only 550 per day across the entire world). Which like they said, yeah, is about half a million dollars over product lifetime. permalink fedilink source parent
[–] donuts@kbin.social 4 points 3 years ago (1 child) Ah fuck, ya got me. pays up ... wait a minute... pays up again permalink fedilink source parent hideshow 1 child comment replies: [–] M500@lemmy.ml 2 points 3 years ago Now, everyone who has ever responded to one of my comments also has to pay me. Why a terrible company. I don’t even want to redeem their free games any more. permalink fedilink source parent
[–] M500@lemmy.ml 2 points 3 years ago Now, everyone who has ever responded to one of my comments also has to pay me. Why a terrible company. I don’t even want to redeem their free games any more. permalink fedilink source parent
[–] name_NULL111653@pawb.social 3 points 3 years ago* (last edited 3 years ago) So 1000 installs per day (small numbers for a global title) = $200/day x 30 = $6000/mo, and then at like 10% after the hype wears off, $600/mo for the entire product lifetime (even installing on a new computer charges, so this cost doesn't go away when new users stop coming)... Edit: this is actually similar to the numbers given in the original post, of an average settling at $40k / yr (so like 200k installs per year or only 550 per day across the entire world). Which like they said, yeah, is about half a million dollars over product lifetime. permalink fedilink source parent