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[–] 5 points 1 day ago (3 children)

The "move fast and break things" is from Silicon valley startup culture. Like, JS and PHP. No idea why you would think C++ is the poster child for fast iteration.

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  • [–] 3 points 1 day ago (1 child)

    Because that's the main reason people cite why they're not programming games in Rust.

    There has to be something to it as well, because it happened a few times, while people keep falling in love with Rust in all other fields

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  • [–] 2 points 1 day ago

    The reason for that was probably because they were more well versed with C++ and learning Rust would require extra time and also that back then there were not enough frameworks, libraries and game engines available with Rust.
    I see quite a few games being made using Rust nowadays thanks to increased availability.

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