▲ 152 ▼ Wack (thelemmy.club) submitted 1 week ago by The_Picard_Maneuver@lemmy.world to c/rpgmemes@ttrpg.network 2 comments fedilink hide all child comments
[+] sad_detective_man@sopuli.xyz 3 points 6 days ago* (1 child) [deleted] permalink fedilink source hideshow 2 child comments replies: [–] Derpykat5@lemmy.world 3 points 6 days ago* Flat damage reduction (e.g. -2 damage from every attack) makes a single large hit better than multiple smaller hits of equivalent total damage, since the damage reduction would only apply once with the single large hit. So one hit of 40 damage would be better than four hits of 10 damage each. 40 - 2 = 38 (10 - 2) + (10 - 2) + (10 - 2) + (10 - 2) = 8 + 8 + 8 + 8 = 32 Proportional damage reduction (e.g. /2 damage from every attack) means that, rounding issues nonwithstanding, there's no difference. It doesn't matter how many smaller chunks it's divided into since the amount you subtract is based on the amount you're dealing. 40/2 = 20 (10/2) + (10/2) + (10/2) + (10/2) = 5 + 5 + 5 + 5 = 20 permalink fedilink source parent
[–] Derpykat5@lemmy.world 3 points 6 days ago* Flat damage reduction (e.g. -2 damage from every attack) makes a single large hit better than multiple smaller hits of equivalent total damage, since the damage reduction would only apply once with the single large hit. So one hit of 40 damage would be better than four hits of 10 damage each. 40 - 2 = 38 (10 - 2) + (10 - 2) + (10 - 2) + (10 - 2) = 8 + 8 + 8 + 8 = 32 Proportional damage reduction (e.g. /2 damage from every attack) means that, rounding issues nonwithstanding, there's no difference. It doesn't matter how many smaller chunks it's divided into since the amount you subtract is based on the amount you're dealing. 40/2 = 20 (10/2) + (10/2) + (10/2) + (10/2) = 5 + 5 + 5 + 5 = 20 permalink fedilink source parent