49
Weekly Recommendations Thread: What are you playing this week?
(sh.itjust.works)
A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.
Relavent communities: !games@lemmy.world !games@sh.itjust.works !retrogaming@lemmy.world !videogamesuggestions@lemmy.zip !linux_gaming@lemmy.world
God Hand has a dynamic scaling difficulty system akin to Resident Evil 4 (same director). The better you are at the game the tougher it gets. That said, the baseline level of difficulty is reflex-heavy & rewards careful observation of enemy attacks. Persistent players can get through most challenges, with the boss fights being the hardest barriers. I would compare the difficulty to Sekiro in 1:1 fights, the fights become this careful dance where one mistake can kill you. Hella fun if you're into it.