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I've been thinking of contributing to foss projects with more than testing and bug reporting. I want to contribute to mainly open source game engines. There are a few that are mature and underrated, but lack any documentation for a user to get started. This is why I decided to do documentation, but I don't know where or how to start.

Is there any general rule/guidelines for getting started with this ? I'm looking for anything that can help a beginner documentation writer

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[-] melsaskca@lemmy.ca 6 points 2 days ago

You need to Jack Webb that shit and stay away from flowery prose. A good resource is to read all of your household electronics manuals with a critical eye.

[-] PandaInSpace@kbin.earth 2 points 1 day ago

Idk who Jack Webb is ๐Ÿ˜…, but I agree with you, I'm not thinking of flowery prose, but basic steps and instructions for a beginner to get started. Thanks!

[-] melsaskca@lemmy.ca 3 points 1 day ago

Jack Webb was a detective on an old 1950's series called "Dragnet". Often, when interviewing people during an investigation, they would start editorializing and he would always stop them and say "Just the facts, ma'am" or "Just the facts, sir". I'm old and my references are old. Good luck and all the best!

this post was submitted on 23 Jul 2026
39 points (97.6% liked)

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