▲ 405 ▼ Korean outfit hosting 1.44MB game development contest to honor the floppy disk — entrants must confine entire fileset, including resources, engine, and library, to miniscule storage format (www.tomshardware.com) submitted 1 month ago by cm0002@lemy.lol to c/gamedev@programming.dev 72 comments fedilink hide all child comments
[–] unit327@lemmy.zip 6 points 1 month ago (1 child) That's enough for at least 22 copies of QUOD permalink fedilink source hideshow 2 child comments replies: [–] titanicx@lemmy.zip 2 points 1 month ago (1 child) Minimum specs Intel i5 or equivalent GTX 770 or equivalent 8 GB RAM 64 KB disk space That makes me laugh. 64kb space. But still needs 8gb of RAM and an i5. permalink fedilink source parent hideshow 2 child comments replies: [–] raze2012@lemmy.world 3 points 1 month ago you might already know, but this is because the game has a small executable but basically spends minutes at startup generating all the possible textures the game will need procedurally. I do find it funny how they were nice enough to compress this executable, with the uncompressed version coming at a whopping 108kb. Meanwhile, the screenshots are each about 2MB permalink fedilink source parent
[–] titanicx@lemmy.zip 2 points 1 month ago (1 child) Minimum specs Intel i5 or equivalent GTX 770 or equivalent 8 GB RAM 64 KB disk space That makes me laugh. 64kb space. But still needs 8gb of RAM and an i5. permalink fedilink source parent hideshow 2 child comments replies: [–] raze2012@lemmy.world 3 points 1 month ago you might already know, but this is because the game has a small executable but basically spends minutes at startup generating all the possible textures the game will need procedurally. I do find it funny how they were nice enough to compress this executable, with the uncompressed version coming at a whopping 108kb. Meanwhile, the screenshots are each about 2MB permalink fedilink source parent
[–] raze2012@lemmy.world 3 points 1 month ago you might already know, but this is because the game has a small executable but basically spends minutes at startup generating all the possible textures the game will need procedurally. I do find it funny how they were nice enough to compress this executable, with the uncompressed version coming at a whopping 108kb. Meanwhile, the screenshots are each about 2MB permalink fedilink source parent