TBF I believe indie games will benefit the most from generative AI.
This is the one point where my opinions on GenAI split:
On one hand, art assets can be a lot of effort and time to create manually, which may hamstring games with interesting concepts and mechanics whose devs don't have the skills or time to wrap them into suitable aesthetics. Voice acting is also a difficult point that can fill a world with life (like background chatter in villages), but isn't always trivial for smaller teams or solo developers, particularly if they aren't good at voice acting themselves and don't have the money to pay someone up-front.
For those reasons, I think using GenAI to handle creative aspects is understandable if the devs themselves can't shoulder that burden.
On the other hand, I feel like there should be better solutions. This reasoning to justify GenAI might be leveraged to justify not hiring artists or VAs. Sure makes your studio look smaller, and also leaves a larger margin of profit. Who's gonna be able to tell whether you even looked for people to help you instead of just taking the shortcut?
I assume it comes down to economic and competitive pressures too. I'm sure there are plenty of artists or VAs that would lend their time and craft to an interesting game for the promise of a cut once the game releases, if they didn't have to worry about paying bills right now instead of an uncertain future income.
I find myself returning to the topic of Universal Basic Income, or at least shorter working times for equal income: Imagine how much art people could create if they had the leisure to, instead of maximising profits for some money addicts' "number go up" fix.