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submitted 3 days ago by Salamence@mander.xyz to c/gaming@lemmy.ml

cross-posted from: https://hexbear.net/post/8882542

It's a different story for the more established studios with an existing following and previous titles. Game Oracle found that the use of AI by these studios resulted in a significant 40% to 60% drop in sales.

That's a huge difference. AI stigma seems to hit competent developers with a lot to lose the hardest, and I'm not sure that game studios are ready to accept it.

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[-] AntiOutsideAktion@lemmy.ml 1 points 2 days ago* (last edited 2 days ago)

How are you talking about the mechanics at play when the price of tokens isn't a part of your discussion?

[-] Epp@lemmus.org 1 points 2 days ago

Local models have no token prices.

[-] Fandangalo@lemmy.world 1 points 2 days ago

There’s many facets to it, including token costs, the risk of captured markets, more “win more” economics.

Right now, this stuff is insanely cheap as a solo dev who isn’t making a bunch of autonomous agent API calls. Nearly all my interactions are working with an agent to make a game or project. I’m not attempting to, nor interested in, yet another AI service based company.

I work at a reasonable pace, usually 1 conversation is my focus with actual work, whereas another agent may be doing research or documentation. Too many things in motion turns into a mess to test or validate. Solve one issue at a time. I don’t hit token limits, and I’m making good progress.

When I read stories of people being inefficient or wasteful, yeah, that’s sad, don’t do that. I feel reasonably efficient & the cost is really low (for me/lifestyle). I use the $20/mon Claude subscription for my personal.

this post was submitted on 28 Jun 2026
118 points (97.6% liked)

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