▲ 577 ▼ Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored' (www.pcgamer.com) submitted 3 years ago by thanks_shakey_snake@lemmy.ca to c/gaming@lemmy.ml 252 comments fedilink hide all child comments Sure Todd, lol
[–] Starshader@lemmy.ml 65 points 3 years ago (6 children) Chris Roberts : Hold my beer, for another 50 years. permalink fedilink source parent hideshow 6 child comments replies: [–] Rinox@feddit.it 17 points 3 years ago (5 children) Yeah, it's already stale and expired by now permalink fedilink source parent hideshow 5 child comments replies: [–] Dubious_Fart@lemmy.ml 7 points 3 years ago* (4 children) You know someone is gonna make a mod that generates random and unique bases from hab complex assets. And thats exactly why Bethesda doesnt put the effort in. cause they make the game, then the modders make it good for free.. Or it used to be that, now they want to charge for mods and take a cut of the profits for shit they didnt make. permalink fedilink source parent hideshow 4 child comments replies: [–] Otome-chan@kbin.social 4 points 3 years ago (3 children) At a scale of 1k planets you're going to have to rely on reused assets and procedural generation. At which point people not into procedural generation say that it's "repetitive". Especially if you only gen once for everyone and not each run lol. AI generation of assets and code will theoretically eventually resolve this, but that's quite a ways off. They're not even usable for such with human assistance yet. And if you have ai generating the content, it's not really a human team making that stuff lol. permalink fedilink source parent hideshow 3 child comments replies: [–] SatansMaggotyCumFart@lemmy.world 4 points 3 years ago (2 children) I knew one of the planet designers. His favourite part was coastlines. He was particularly fond of some fjords he made on the coast of Norway, I think he won an award for them. permalink fedilink source parent hideshow 2 child comments replies: [–] conciselyverbose@kbin.social 4 points 3 years ago (1 child) Slartibartfast? permalink fedilink source parent hideshow 1 child comment replies: [–] SatansMaggotyCumFart@lemmy.world 2 points 3 years ago Gesundheit. permalink fedilink source parent
[–] Rinox@feddit.it 17 points 3 years ago (5 children) Yeah, it's already stale and expired by now permalink fedilink source parent hideshow 5 child comments replies: [–] Dubious_Fart@lemmy.ml 7 points 3 years ago* (4 children) You know someone is gonna make a mod that generates random and unique bases from hab complex assets. And thats exactly why Bethesda doesnt put the effort in. cause they make the game, then the modders make it good for free.. Or it used to be that, now they want to charge for mods and take a cut of the profits for shit they didnt make. permalink fedilink source parent hideshow 4 child comments replies: [–] Otome-chan@kbin.social 4 points 3 years ago (3 children) At a scale of 1k planets you're going to have to rely on reused assets and procedural generation. At which point people not into procedural generation say that it's "repetitive". Especially if you only gen once for everyone and not each run lol. AI generation of assets and code will theoretically eventually resolve this, but that's quite a ways off. They're not even usable for such with human assistance yet. And if you have ai generating the content, it's not really a human team making that stuff lol. permalink fedilink source parent hideshow 3 child comments replies: [–] SatansMaggotyCumFart@lemmy.world 4 points 3 years ago (2 children) I knew one of the planet designers. His favourite part was coastlines. He was particularly fond of some fjords he made on the coast of Norway, I think he won an award for them. permalink fedilink source parent hideshow 2 child comments replies: [–] conciselyverbose@kbin.social 4 points 3 years ago (1 child) Slartibartfast? permalink fedilink source parent hideshow 1 child comment replies: [–] SatansMaggotyCumFart@lemmy.world 2 points 3 years ago Gesundheit. permalink fedilink source parent
[–] Dubious_Fart@lemmy.ml 7 points 3 years ago* (4 children) You know someone is gonna make a mod that generates random and unique bases from hab complex assets. And thats exactly why Bethesda doesnt put the effort in. cause they make the game, then the modders make it good for free.. Or it used to be that, now they want to charge for mods and take a cut of the profits for shit they didnt make. permalink fedilink source parent hideshow 4 child comments replies: [–] Otome-chan@kbin.social 4 points 3 years ago (3 children) At a scale of 1k planets you're going to have to rely on reused assets and procedural generation. At which point people not into procedural generation say that it's "repetitive". Especially if you only gen once for everyone and not each run lol. AI generation of assets and code will theoretically eventually resolve this, but that's quite a ways off. They're not even usable for such with human assistance yet. And if you have ai generating the content, it's not really a human team making that stuff lol. permalink fedilink source parent hideshow 3 child comments replies: [–] SatansMaggotyCumFart@lemmy.world 4 points 3 years ago (2 children) I knew one of the planet designers. His favourite part was coastlines. He was particularly fond of some fjords he made on the coast of Norway, I think he won an award for them. permalink fedilink source parent hideshow 2 child comments replies: [–] conciselyverbose@kbin.social 4 points 3 years ago (1 child) Slartibartfast? permalink fedilink source parent hideshow 1 child comment replies: [–] SatansMaggotyCumFart@lemmy.world 2 points 3 years ago Gesundheit. permalink fedilink source parent
[–] Otome-chan@kbin.social 4 points 3 years ago (3 children) At a scale of 1k planets you're going to have to rely on reused assets and procedural generation. At which point people not into procedural generation say that it's "repetitive". Especially if you only gen once for everyone and not each run lol. AI generation of assets and code will theoretically eventually resolve this, but that's quite a ways off. They're not even usable for such with human assistance yet. And if you have ai generating the content, it's not really a human team making that stuff lol. permalink fedilink source parent hideshow 3 child comments replies: [–] SatansMaggotyCumFart@lemmy.world 4 points 3 years ago (2 children) I knew one of the planet designers. His favourite part was coastlines. He was particularly fond of some fjords he made on the coast of Norway, I think he won an award for them. permalink fedilink source parent hideshow 2 child comments replies: [–] conciselyverbose@kbin.social 4 points 3 years ago (1 child) Slartibartfast? permalink fedilink source parent hideshow 1 child comment replies: [–] SatansMaggotyCumFart@lemmy.world 2 points 3 years ago Gesundheit. permalink fedilink source parent
[–] SatansMaggotyCumFart@lemmy.world 4 points 3 years ago (2 children) I knew one of the planet designers. His favourite part was coastlines. He was particularly fond of some fjords he made on the coast of Norway, I think he won an award for them. permalink fedilink source parent hideshow 2 child comments replies: [–] conciselyverbose@kbin.social 4 points 3 years ago (1 child) Slartibartfast? permalink fedilink source parent hideshow 1 child comment replies: [–] SatansMaggotyCumFart@lemmy.world 2 points 3 years ago Gesundheit. permalink fedilink source parent
[–] conciselyverbose@kbin.social 4 points 3 years ago (1 child) Slartibartfast? permalink fedilink source parent hideshow 1 child comment replies: [–] SatansMaggotyCumFart@lemmy.world 2 points 3 years ago Gesundheit. permalink fedilink source parent
[–] SatansMaggotyCumFart@lemmy.world 2 points 3 years ago Gesundheit. permalink fedilink source parent