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this post was submitted on 02 Jun 2026
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Xbox and Playstation developed the platforms the games are on and sold the consoles at a loss.
Retailers have physical overhead that gar exceeds Steam's cost per sale.
Steam doesn't have those reasons. They just wanted a bigger cut without incurring the expenses.
Steam maintains:
All of this stuff is free and bonus for devs. You pay a one-time fee to set up, which you get back if your game sells enough copies (it's a really low bar, unless the game is total gunk you're going to reach that threshold). Not to mention the costs involved in bringing your game to other devices it wasn't originally built for, allowing you to gain access to a larger share of the market (again, for free. It's even available to users using a competitor).