▲ 154 ▼ Developer makes the same game twice in Unity and Godot after struggling to choose an engine, delivering detailed comparison of the pros and cons (automaton-media.com) submitted 3 months ago by cm0002@lemy.lol to c/gamedev@programming.dev 19 comments fedilink hide all child comments
[–] enbiousenvy@lemmy.blahaj.zone 4 points 3 months ago (2 children) godot mono version also compiles C# faster IME permalink fedilink source parent hideshow 2 child comments replies: [–] boaratio@lemmy.world 4 points 3 months ago (1 child) It doesn't use mono anymore, they have been on official MS tooling for a long time now. permalink fedilink source parent hideshow 1 child comment replies: [–] enbiousenvy@lemmy.blahaj.zone 2 points 3 months ago I know, it's just called mono but uses dotnet internally permalink fedilink source parent
[–] boaratio@lemmy.world 4 points 3 months ago (1 child) It doesn't use mono anymore, they have been on official MS tooling for a long time now. permalink fedilink source parent hideshow 1 child comment replies: [–] enbiousenvy@lemmy.blahaj.zone 2 points 3 months ago I know, it's just called mono but uses dotnet internally permalink fedilink source parent
[–] enbiousenvy@lemmy.blahaj.zone 2 points 3 months ago I know, it's just called mono but uses dotnet internally permalink fedilink source parent