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submitted 2 days ago* (last edited 2 days ago) by jarrydac@aussie.zone to c/gamedev@programming.dev

This is an early experiment in demonstrating special-relativistic effects in space invaders. I forked a pygame implementation of space-invaders, and adapted in to my OpenGL program for special-relativistic drawing: jarrydac/gl_relativity.

This version is not very playable. But I already like the way that the transverse doppler shift colors the player and enemy bullets differently.

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[-] ozymandias@sh.itjust.works 2 points 2 days ago
[-] jarrydac@aussie.zone 2 points 2 days ago

You're right, thank you

this post was submitted on 17 May 2026
12 points (92.9% liked)

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