41
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 01 Apr 2026
41 points (97.7% liked)
Dungeons and Dragons
13722 readers
2 users here now
A community for discussion of all things Dungeons and Dragons! This is the catch all community for anything relating to Dungeons and Dragons, though we encourage you to see out our Networked Communities listed below!
/c/DnD Network Communities
- Dungeons and Dragons - Art
- DM Academy
- Dungeons and Dragons - Homebrew
- Dungeons and Dragons - Memes and Comics
- Dungeons and Dragons - AI
- Dungeons and Dragons - Looking for Group
Other DnD and related Communities to follow*
- Tabletop Miniatures
- RPG @lemmy.ml
- TTRPGs @lemmy.blahaj.zone
- Battlemaps
- Map Making
- Fantasy e.g. books stories, etc.
- Worldbuilding @ lemmy.world
- Worldbuilding @ lemmy.ml
- OSR
- OSR @lemm.ee
- Clacksmith
- RPG greentext
- Tyranny of Dragons
- DnD @lemmy.ca
- DnD Memes@kbin.social
DnD/RPG Podcasts
*Please Follow the rules of these individual communities, not all of them are strictly DnD related, but may be of interest to DnD Fans
Rules (Subject to Change)
- Be a Decent Human Being
- Credit OC content (self or otherwise)
- Posting news articles: include the source name and exact title from article
Format: [Source Name] Article Title
- Posts must have something to do with Dungeons and Dragons
- No Piracy, this includes links to torrent sites, hosted content, streaming content, etc. Please see this post for details
- Zero tolerance for Racism/Sexism/Ableism/etc.
- No NSFW content
- Abide by the rules of lemmy.world
founded 3 years ago
MODERATORS
If a player asks if they can use a skill to solve a problem I almost always roll with it, but my rule is that dice rolls are only binding if the DM asked for them. but there are some situations where the roll wouldn't impact the game (e.g. trying to jump to the moon). I think being suspicious of NPCs is reasonable, and I think it's good for the story if some characters are good at sniffing out lies and some trusting souls are just as pure as the driven snow.
As for the players not paying attention, I have been on both sides of the screen and sometimes, though I am trying really hard to pick up what the DM is putting down, the plot is just impenetrable. Still fun, but I have no idea what's going on despite the world-shaking consequences of our actions. Effectively telling a story is hard at the best of times and making it collaborative doesn't do anything to make it easier. If I spin a sprawling epic and the players miss 90% of it, I think that's just the result of a bunch of folks just trying to relax and play a fun game. And if you want your players to remember something, you better be prepared to repeat it a few times.