So you made a straw man of what I was saying. There are degrees of freedom in how material relations are shaped which can be chosen between by a revolutionary movement.
Administrators, officials, organisers, these are roles within a system. In a system where production isn’t privately owned as capital, people in those roles don’t become a separate class just because they have authority.
Feudalism did not primarily maintain its classes through ownership either. Like a feudal lord, an administrator primarily maintains their position by social maneuvers towards their near-peers. Justifying bad metrics as unavoidable while claiming responsibility for windfalls, shaping their domain to play better within these social dynamics, and sabotaging rivals who don't fit in their narrative.
Unlike feudal lords, administrators don't own a personal demesne, but for the most powerful feudal lords that demesne was miniscule compared to their power base that came from vassalage. A feudal lord conquering a rival kingdom would distribute it to loyal vassals like an administrator cannibalizing a rival ministry would distribute it to loyal managers.
In this game, administrators want to increase authority over their domain of responsibility to better weaponize it. Modes of production are turned towards political usefulness for the administrator rather than towards the benefit of workers, alienating workers in the process.
Simply put, authority becomes a form of control over the means of production which shapes an administrator's class incentives differently from workers. It isn't ownership but it doesn't need to be.
And yes, administrator roles do tend to be leveraged into nepotistic inheritance of authority, with family being appointed to higher roles in exchange for favors.