v0.1.10 — Bug fixes, tutorial overhaul, Mac build
Thanks to everyone who filed reports and played through the early builds. This is a combined bug fix and feature update based on that feedback.
Bug fixes
Event log clipped silently. The Events & Directives column was cutting off text at the bottom with no scroll. In at least one case this hid a decision option entirely. Fixed.
Emergency interventions fired on single click. One-time-use buttons (Emergency Repair, Power Surge, etc.) committed immediately with no confirmation. They now require a second click — the button shows CONFIRM? and you click again to commit, or anything else to cancel.
Cryo Bay death count didn't match the mission log. These are different counts: the log tracks all population deaths, the Cryo Bay tracks only the 300 named colonists individually. The labels now make this clear.
Character name showed as {character} in the mission log after loading a save. Fixed.
Tutorial
The year 0 briefing is now a pre-launch checklist. It opens with your live hull/power/food readout and walks you through what to do before advancing — which research to consider, what power allocation does, what drift will cost you. First-time players get a real orientation.
The solar system events (Mars, Jupiter, Saturn) no longer have tutorial tips bolted on. Those moved to year 0 where they belong. The events are now pure narrative.
Fast Transit
Returning players can skip years 1–15 at the pre-launch screen. The skip runs all real simulation math — mortality, drift, resource decay, the asteroid belt decision, the last Earth signal — then drops you at year 15. A research reminder fires before you confirm.
macOS
Universal binary, native on Intel and Apple Silicon. Unsigned — on first launch, right-click → Open to get past Gatekeeper. Standard for itch.io games without an Apple Developer account.