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submitted 1 week ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] frongt@lemmy.zip 2 points 1 week ago

On the other hand, should a game be designed to allow you to do all the things in one playthrough? Personally, I like when a game gives you different paths and reasons to replay it.

[-] Malix@sopuli.xyz 5 points 1 week ago

doing everything in one playthrough is not the same as softlocking the game. Exclude one path, sure. Softlock? Bullshit.

[-] Skua@kbin.earth 4 points 1 week ago

There are others way to achieve those end goals, though. Mutually exclusive paths are usually going to feel much better than some unforeseeable bullshit

this post was submitted on 05 Mar 2026
254 points (98.5% liked)

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