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[–] 49 points 6 months ago (9 children)

A very common thing even back then. Finishing a game was not a given. It was an achievement.

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  • [–] 11 points 6 months ago (7 children)

    I read something years ago that those games were designed to have illogical puzzles so that you'd pay to call the help line (yes, there was a phone number you'd call for help) or sell paper game guides

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  • [+] 13 points 6 months ago* (last edited 4 months ago) (4 children)
  • [–] 5 points 6 months ago (3 children)

    That's frustrating. How were you meant to find that?

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  • [–] 2 points 6 months ago (2 children)
  • [–] 5 points 6 months ago* (last edited 6 months ago)

    In particular, ‘Maniac Mansion’ has pathways for the characters to die or the player to be stuck without a recourse — which later adventures avoided, allowing successful completion from any point in the game.

    I recently tried playing through it for the first time (on an Android tablet with ScummVM), and pretty sure I hit such a dead end.

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