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Not sure if this goes here or not? but ive dabbled a little here and there with different things but i lack like every skill to make a game. Im wondering what aspect or skill is worth getting better at, for gamedev?

I cant code, i cant draw/3d art, i cant make music, im bad with ideas, etc.

Where do i even begin or what would you advise?

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[-] ulterno@programming.dev 2 points 13 hours ago* (last edited 13 hours ago)

i cant draw/3d art

  • Take a cuboid, place 4 cylinders on the sides, you have a car.
  • Place it on a large horizontal plane and put a light somewhere on the top and you have a scene
  • start small and simple. Even if you don't end up making games, you will at least be able to make animations over time. I never took an animation job, but little animations were useful in the industry to show ideas.
  • Blender, while hard to initially grasp due to the UI (as compared to stuff like 3dsMAX, which felt kinda intuitive to me), is still a much better option. If you are using it regularly, it won't make a difference. Also, it is FOSS and cheap to install.

I cant code

  • learn to program. It will be useful in general, because it lets you develop the mental pathways required for most engineering
  • Difference between programming and coding: programming is defining the software, coding is understanding and using the language

i cant make music

  • if you have a microphone, yes you can. Start anywhere really.

im bad with ideas

Game creation doesn't need to be a 1 man show. Get some friends on. Ask around on Lemmy, what people would like to see and choose something that clicks.


Everyone of the above will still be useful somewhere even if you don't end up being a gamedev

this post was submitted on 13 Feb 2026
67 points (97.2% liked)

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