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Unity vs Godot Animation systems
(programming.dev)
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I believe this to be an emergent result of godots node structure. All those classes for animation extend from Resource, so you can do much the same things with them as you do with any other resource.
Unity otoh is composed of a bunch of discrete systems which don't share anything with each other, don't talk to each other, are developed in isolation from each other, and as a result barely work together.