59
Dealing with players rolling terribly in combat?
(lemmy.world)
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They need to roll the d20 and not the d12.
But seriously, the party can figure out AC, but not hit points. If something is dragging on, just have things die on the next hit. I know some people would complain about it, but it is the group's game, if something isn't fun, change it. You have the power.
Also, some things fight to the death, but it is also ok to have some things surrender or run away. Fighting a group of bandits? When one goes down, have someone scream "Bear! No!" and run away crying. Killed half the goblins? The rest turn tail and run.
There are many levers to pull, and don't be afraid to use them.
Oh, trust me. I'm already working in that kind of thing.
Actually it was a sign of how incredibly frustrated my group is with this situation that they - who normally will pull out every stop to ensure not a single foe escapes - looked at the fleeing NPCs and said "Nah, forget that. We're not dealing with more of that."