Meme in three parts: 1: "I'm new to Linux, How am I doing this: …?" 2: Guy (Enthusiasts offering help) turning around looking at a good-looking woman (Cryptic CLI commands) while his apparent girlfriend (Accessible, user-friendly GUI tools) is looking at him like she's going to explode in a second 3: Very sad cat in front of a laptop looking at the camera (Devs of underappreciated GUI tools)
you are viewing a single comment's thread
view the rest of the comments
[–] 9 points 8 months ago (3 children)

a UI should offer everything a user can do in a given moment, readily available, nothing hidden behind more than a single menu.

That would be a nightmare for any sufficiently complex software. Can you imagine how dense the UI would need to be for something like Blender or even Excel if literally every possible option of "things available to do right now" had to be at most two clicks away?

  • source
  • parent
  • hideshow 3 child comments
  • [–] 4 points 8 months ago* (1 child)

    Bud theres obviously exceptions for massive suites like that. But I'm talking about apps with built in UIs that the dev clearly threw together as a last minute thought. Apps with every single thing you could possibly have to do either burried deep in 10k submenus, or hastily packed onto a window.

    All I'm saying is there should be a clear and obvious workflow. Devs shouldn't be afraid to say "I know better than you, do it this way". Throwing every single tool on a toolbar like with Office suites or editing suites is awful IMO. Gimme menus, but gimme menus that make sense (looking at you Microsoft)

    Anyway, you can disagree with me, and it won't ever effect you, that's the beautiful thing about the open software world. My opinions can be total shit, and you get to just ignore them πŸ₯°

    Sorry for rambling, I'm losing my mind a little bit more every day 🫑

  • source
  • parent
  • hideshow 1 child comment
  • [–] 5 points 8 months ago

    I don't really disagree, at least in principle. You're absolutely correct that workflows should be clear and developers often do not make good UI/UX. You just didn't really qualify your original statement with any of that and made it an absolute, but you've clarified now and I'm pretty sure we agree.

  • source
  • parent