I felt aggressively bored when reading the comments about the playtest.
Did they improve DM support? Make CR actually work? Is combat more dynamic and faster-paced? Is character creation still a pain in the ass? Did they flesh out non-combat? Do player abilities still tend to solve problems by just turning off parts of the game? Is there a clear vision for what this even is?
Oh look, it's mostly balance changes to the classes.
I'm not saying they didn't make some changes to fix my issues. I wouldn't know either way, since I can't be bothered to check, since the core audience sure did make it seem like its mostly balance changes to the classes.