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[–] 30 points 9 months ago (1 child)

Also makes sense that in higher stress situations like combat, they'd be fighting for control more frequently than when they're chilling in camp.

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  • [–] 8 points 9 months ago

    Might be fun to add a check to it. Maybe something akin to a concentration check that they have to roll when they take damage to hold on to their connection to their patron. Failure means they flip.

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