proper SVG support
How proper?
or <real-time scaling/skewing objects> without performance issues? Or only simple usage via svgtexture?
I would be fine with the mesh rendering approach too, though for full control*: polygonal SVGs made via Inkscape probably don't outweigh just creating polygons via Godot** itself (allowing in-engine animation, multi-node editing) for me.
* if curves are approximated, I'll not use those and instead go for aesthetic** and minimalism.
** or, 3D (probably via Blender) already supports that better with vertex colors (texture need not be applied) plus more flexibility in materials/shaders.