▲ 281 ▼ The sheer number of options is the best thing about Pathfinder. It's also the worst. (piefed.cdn.blahaj.zone) submitted 1 year ago by Balerion@piefed.blahaj.zone to c/rpgmemes@ttrpg.network 51 comments fedilink hide all child comments
[–] SuperNovaStar@lemmy.blahaj.zone 4 points 1 year ago (1 child) Just play a fighter/rogue. Best way to learn pathfinder 2 permalink fedilink source parent hideshow 2 child comments replies: [–] zakobjoa@lemmy.world 1 point 1 year ago (1 child) I have a new player in my group who plays a rogue and tbh she still struggles a lot with all the different ways to get enemies off-guard. But it's her first TTRPG overall and Pathfinder is not the best choice for that. Unfortunately for her no one in the group wanted to go back to Hasbro. permalink fedilink source parent hideshow 2 child comments replies: [–] kichae@wanderingadventure.party 4 points 1 year ago* (last edited 1 year ago) Try explaining things to her in more intuitive terms. She gets to do more damage when her opponent has significant trouble defending themselves. That happens when they have to split their attention across a wide distance (flanked), when they're on the ground (prone), when they can't see where they're being attacked from (hidden), or when you fake them out (feint). Old hats tend to boil away the actual roleplay from combat, but the rules usually directly support a roleplay-based view of battle. Presenting the game this way had my then-9-year-old picking the game up really quickly. permalink fedilink source parent
[–] zakobjoa@lemmy.world 1 point 1 year ago (1 child) I have a new player in my group who plays a rogue and tbh she still struggles a lot with all the different ways to get enemies off-guard. But it's her first TTRPG overall and Pathfinder is not the best choice for that. Unfortunately for her no one in the group wanted to go back to Hasbro. permalink fedilink source parent hideshow 2 child comments replies: [–] kichae@wanderingadventure.party 4 points 1 year ago* (last edited 1 year ago) Try explaining things to her in more intuitive terms. She gets to do more damage when her opponent has significant trouble defending themselves. That happens when they have to split their attention across a wide distance (flanked), when they're on the ground (prone), when they can't see where they're being attacked from (hidden), or when you fake them out (feint). Old hats tend to boil away the actual roleplay from combat, but the rules usually directly support a roleplay-based view of battle. Presenting the game this way had my then-9-year-old picking the game up really quickly. permalink fedilink source parent
[–] kichae@wanderingadventure.party 4 points 1 year ago* (last edited 1 year ago) Try explaining things to her in more intuitive terms. She gets to do more damage when her opponent has significant trouble defending themselves. That happens when they have to split their attention across a wide distance (flanked), when they're on the ground (prone), when they can't see where they're being attacked from (hidden), or when you fake them out (feint). Old hats tend to boil away the actual roleplay from combat, but the rules usually directly support a roleplay-based view of battle. Presenting the game this way had my then-9-year-old picking the game up really quickly. permalink fedilink source parent