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[–] 14 points 1 year ago (1 child)

I got a buddy that rolls randomly for all of those, only rerolling if they gets a combination they already used

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  • [–] 3 points 1 year ago (2 children)

    the fun thing is, you could literally just do everything completely randomly and your build will still be good

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  • [–] 6 points 1 year ago (1 child)

    I wouldn't know

    I make all my choices based on sheer Rule of Cool-ness -- I start with a vibe and build for that.

    BUT. None of my GMs are tryhards, so maybe if I brought my characters to a tryhard session they'd get wiped.

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  • [–] 3 points 1 year ago (1 child)

    honestly choosing the coolest thing every time is probably the best way to build a character

    maybe, but for tryhard games you'd make a tryhard character anyway

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  • [–] 3 points 1 year ago (1 child)

    maybe, but for tryhard games you’d make a tryhard character anyway

    That's the thing though

    I have no idea how.

    Since PF2 came out I got by just fine on making unique and fun but entirely unoptimised characters. So I never bothered learning what synergises with what to make a tryhard character.

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  • [–] 3 points 1 year ago

    oh well you'd just have to play a bunch of characters and see what is strongest

    or watch videos about optimizing characters. there are a bunch of those (a couple of youtube channels i'd recommend for that are swingripper and mathfinder)

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  • [–] 1 point 1 year ago (2 children)

    Eh, there's at least 1 exception: toxicologist alchemist. Especially if you're about to play Abomination vaults

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  • [–] 2 points 1 year ago (1 child)
  • Lots of creature types are immune to poison, such as undead and automatons. And there's a lot of undead in the Abomination Vaults campaign.

    Plus, there's a lot of poisons that are very underwhelming. Especially ones that have an onset period; those are essentially useless in combat

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