Yeah, no.
Giving players carte blanche to warp the world whenever the GM feels like it is lame. If it's part of the system, great. If not, you're playing favourites.
I'd prefer using the system to involve players in the narrative. Stuff I've done:
- When creating ambushes, the players draw the battlemap.
- In Cyberpunk RED, a Rockerboy can use their influence to convince followers to do stuff. I ask my Rockerboy to describe their followers.
- I ask my players to create locations and NPCs that aren't part of my planned sessions (or integral to the current arc).
- I use player backstories and interactions with NPCs to create or add story arcs.
- I've ported flashbacks from Blades in the Dark into other systems.
Bending the rules when it doesn't change the world is fine. A constant stream of "meh, why not? Fine by me." seems kind of lame.