you are viewing a single comment's thread
view the rest of the comments
[–] 10 points 1 year ago*

I blame iPhone and Android apps that required developers to keep paying a $100 minimum yearly fee to keep an app in the App Store.

There were tons $1-$5 apps in the early days of the stores, but 3-4 years in they switched to either freemium subscriptions or adware (or ad ransom models). Usually as publishers bought out indie devs, if they just didn’t copy them anyway.

  • source
  • parent