Ah that would explain the issues and the difference with Windows. I'm on NVIDIA yeah. Going over the VRAM limit and writing into RAM surely isn't ideal either, but it would beat crashing out entirely. It also seems that Unreal engine 5 games just consume all VRAM they can. Like they're almost claiming everything they can get away with, but somehow usually work fine. But once I alt+tab or switch workspace there is no VRAM left and Wayland commits sudoku (for good reasons).
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