I didn't know that LINQ had more usages than just me being lazy to write a for loop, I have something to look into, thanks. Judging by the first documentation page I found, I wouldn't even recognize the syntax as the LINQ I'm used to. I really need to catch up on new C# stuff.
Saying LINQ produces garbage is uncalled for when it’s a different use case and supports other or more use cases.
I don't think I understand why would it be uncalled for, though. At least in the context of game development, where even small allocations can be a problem, it feels ok to generalize, especially if most people probably only encounter LINQ in it's basic form instead of the other use cases. Mostly for the sake of new programmers, who may fall into a trap of over-using it.
Unless you are talking about using the term garbage, which now I realize may sound degradatory. That wasn't my intention, and I don't have any negative connotations with that word, so it was not meant in a negative way - I though it's the correct terminology for allocations that need to be collected by garbage collector later, which is an issue in performance critical applications.