This was a fun one. Here's my newest post on how to dramatically reduce Godot's build size.

Some sacrifices were made... But the end result is a Godot project that works exactly the same, albeit with slightly worse performance. Hope this can help others in achieving tiny build sizes!

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[–] 2 points 2 years ago

Wasting time on metrics that don't matter is waste. I get and agree with mobile/web constraints. I did not consider them.

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