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[–] 5 points 3 years ago

Caveat: I'm just a hobbiest. I've never shipped anything, though I have built several projects of low-moderate complexity in Godot.

  • Open source: I'm a fan of being able to fix or modify the software I use. Or just read it to understand.
  • Free - Godot is insanely polished for a free engine. It's frankly astonishingly good.
  • GD Script is great for quickly prototyping ideas
  • Broad language support for when you need things to be fast
  • Great documentation and tutorials
  • Easy things are easy - When I first sat down with Unity it took days to get my first project working. Godot took a few hours. I don't do this full-time. Being able to build something playable on a nights-and-weekends schedule is so great.
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