submitted 2 years ago* (last edited 2 years ago) by to c/fediverse@lemmy.world
 

Editing to let people know that I will be blocking anyone who feels the need to tell me why this graph is inaccurate. I truly don't care, but feel free to chime in with your useless take and land a spot on my block list! ๐Ÿ™‚

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[โ€“] 10 points 2 years ago (2 children)
  • [โ€“] 2 points 2 years ago (1 child)

    I know this might not have been the intent of the post, but this is super fucking helpful. I've been using blender and Unity and didn't understand why I was getting confused around grid cords, it's cuz I didn't realize the orientation changed (I just move the arrows around mostly, just a noob). By any chance is there anyway to change the orientation? Hopefully?

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  • [โ€“] 2 points 2 years ago

    Even if you can (e.g. change your projection matrix in a custom shader) you don't want to mess with it because a lot of things assume the standard is used. The proper, unconfusing, way to deal with it is to import/export to a format that itself has a defined coordinate system, like gltf.

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