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[–] 0 points 2 years ago (6 children)
  • [–] 13 points 2 years ago (4 children)

    Ok, used and probably unreliable or maybe already damaged may be a way to achieve that.

    And cloud where you data is just used for tracking and advertising (for) you isn't comparable to the local method, as I said.

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  • [–] 2 points 2 years ago (1 child)

    And cloud where you data is just used for tracking and advertising (for) you isn't comparable to the local method, as I said.

    You can just encrypt stuff yourself before you upload it.

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  • If we're gonna get nitpicky on this (which we might as well), we should include the cost of bandwidth when talking about the cloud. They offer the storage for free (theoretically), but it still costs you money to upload and download that data.

    I was just having a similar conversation with some people about the rapidly increasing size demands from video games, and somebody brought up the point of bandwidth as an issue as important as the size on disk. If you have to download multi-gig patches for a 100+ gig game, that's going to very quickly eat through monthly data caps.

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