this post was submitted on 07 Dec 2024
289 points (88.7% liked)

People Twitter

5391 readers
686 users here now

People tweeting stuff. We allow tweets from anyone.

RULES:

  1. Mark NSFW content.
  2. No doxxing people.
  3. Must be a tweet or similar
  4. No bullying or international politcs
  5. Be excellent to each other.
  6. Provide an archived link to the tweet (or similar) being shown if it's a major figure or a politician.

founded 2 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 0 points 2 weeks ago (2 children)
[–] [email protected] 13 points 2 weeks ago (2 children)

Ok, used and probably unreliable or maybe already damaged may be a way to achieve that.

And cloud where you data is just used for tracking and advertising (for) you isn't comparable to the local method, as I said.

[–] [email protected] 2 points 2 weeks ago (1 children)

And cloud where you data is just used for tracking and advertising (for) you isn't comparable to the local method, as I said.

You can just encrypt stuff yourself before you upload it.

[–] [email protected] 3 points 2 weeks ago

Of course, that's how I do it for my backups, that should be redundant. But that's not how almost anyone would do it for normal files.

[–] [email protected] -2 points 2 weeks ago (1 children)

Yeah, as you said. In your edit that moved the goalpost while I was looking these up.
Your initial question was about 10TB for 10€, no disclaimer.

[–] [email protected] -1 points 2 weeks ago

Weil ich dann gemerkt habe, dass ich das spezifizieren muss. Hab dss halt schnell beim warten getippt.

[–] [email protected] 4 points 2 weeks ago

If we're gonna get nitpicky on this (which we might as well), we should include the cost of bandwidth when talking about the cloud. They offer the storage for free (theoretically), but it still costs you money to upload and download that data.

I was just having a similar conversation with some people about the rapidly increasing size demands from video games, and somebody brought up the point of bandwidth as an issue as important as the size on disk. If you have to download multi-gig patches for a 100+ gig game, that's going to very quickly eat through monthly data caps.